Super Reality

Augmented Reality (AR) and Virtual Reality (VR) Industry News and Technology Updates

Live demo of uSens’ Impression Pi at SIGGRAPH; August 9-13

Come join us at SIGGRAPH and get a live demo of Impression Pi. We’ll be at the Los Angeles Convention Center from August 9-13. uSens, Inc. will have demonstrations of Impression Pi at our booth (Booth #241) on the exhibition floor from August 11-13. We will also have a table at SIGGRAPH’s VR Village from August 9-13 and will be giving a brief presentation at SIGGRAPH’s Exhibits FastForward onAugust 10 from 3:45 – 5:15 pm.  Hey folks! Now that our Kickstarter campaign has ended, the Impression Pi team has been hard at work on the R&D side of things. At present, one of our primary focuses is finishing our own unique Pi SDK. Although we had begun working on the SDK while the Kickstarter campaign was still in progress, we have now dedicated more manpower and more resources to this project. Once this is completed, developers will be able to build apps for Impression Pi. The entire Impression Pi team will also be at SIGGRAPH this year. We will have a live demo of Impression Pi at SIGGRAPH. For those of you who came out to try Impression Pi at VRLA and/or GDC, it’ll be worth your while to attend SIGGRAPH to see the advances we’ve made. SIGGRAPH will be the last showing of Impression Pi before our release to backers at the end of the year. SIGGRAPH will be held in Los Angeles from August 11-13 at the Los Angeles Convention Center. We will be at Booth 241. We have also entered Impression Pi in SIGGRAPH’s Immersive Realities Contest, featuring Impression Pi’s remarkable interactive VR and AR modes as well as Impression Pi’s smooth transition between augmented and virtual reality. Our project name is entitled, “Introducing Super Reality: a Melding of VR + AR through Time and Space.” Here is the video we shot from our submission:   All of this was made possible by the technology inside Impression Pi and the efforts of our incredible engineering team. The video is a demonstration of our technological progress since the release of our last demo video a few months ago. We hope that you can join us at SIGGRAPH to see for yourself how far we have come from the R&D side in these few short months. It was announced a few days ago that out of over 50 submissions in the Immersive Realities Contest, ours placed within the Top 10 finalists. As a result, we’ve been offered a special invitation to present our project with Impression Pi at SIGGRAPH’s VR Village. The following is an excerpt from an email sent to us by Dr. Jason Jerald of SIGGRAPH’s VR Village: “Congratulations for being one of the top 10 submissions for the SIGGRAPH 2015 Immersive Realities Contest! You are hereby invited to submit your VR/AR or Fulldome content for screening at the VR Village debuting at SIGGRAPH 2015. The VR Village is virtual ‘screening room’ for cutting-edge VR and immersive media programming. This is not an open call for programming – you are being invited as part of a curation process.” SIGGRAPH’s VR Village will be held in the South Hall G of the Los Angeles Convention Center from August 9-13. ———————- Other Tech News: Android Community: Impression PI is the fashionable VR headset SlashGear: Impression Pi VR headset update shows off fully 3D augmented reality Tom’s Hardware: Too Good To Be True? Impression Pi Joins The VR Game With Wireless HMD   From Our Blog: The Seven Drivers of the VR/AR Industry Can’t Swim? Kingii Can Save You Completely Unplugged: Wireless Charging Goes High Tech VR Porn Will Be Available on Oculus VR, Just Not From Facebook Microsoft Office Apps Now on Android Phones Instagram Overhauls Search Function; Does It Want to be Twitter? VR/AR’s Ever-Expanding Presence at E3 Is Apple’s iPhone 6S a Real Thing? Consumer Smart Glasses That Can Replace Your Smartphone The NFL’s Dallas Cowboys to Train their QBs Using VR Huawei, The Biggest Smartphone Company You’ve Never Heard Of How Google Photos will Destroy Apple’s iCloud SanDisk Launches World’s Smallest Flash Drive: More Storage, But Less Space Metaio, a German Augmented Reality Company, Bought By Apple, Inc. Google’s I/O Conference 2015 The Failure of Google Glass Vox Media Acquires Re/code Why Consumer Virtual Reality Will Succeed This Time TV Tech Advances At Blistering Rate Live from SVVR   Check Out uSens, Inc.’s Impression Pi: a wireless VR + AR headset that offers 3D hand/gesture tracking, head tracking, and position tracking for an immersive and interactive experience in gaming and beyond. And their social media platforms: On the Twitter: @usensinc On the Facebook: uSens, Inc. – Impression Pi On the Google+: uSens, Inc. – Impression Pi And their company page on LinkedIn: uSens, Inc. Company Profile  

Samsung Moves Up Launch of Galaxy Note 5 to Get a Leg Up on Next iPhone

Samsung announced today that it would be moving up the launch of one of its key premium smartphone models, the Galaxy Note, from its expected launch date of September to mid-August. Sources say that Samsung intends to launch the Galaxy Note 5, the next incarnation of the Note series, its flagship phablet, in mid-August this year; previous editions of the Note launched in September. The mid-August launch will likely put the new Note smartphone model on the market ahead of arch-rival Apple’s next iPhones. The U.S. company is preparing for its largest initial production run for new phones so far by the end of the year, the Wall Street Journal reported earlier this week. Samsung is seeking to rebound from a disappointing 2014, when its annual profit hit a three-year low as smartphone earnings slumped. Though Samsung’s earnings are recovering, its second-quarter guidance of a 6.9 trillion won ($6.11 billion) operating profit fell short of market expectations following a supply shortage for the curved-screen version of its flagship Galaxy S6 smartphone. “I don’t know how much the earlier launch will help boost the company’s average selling price for smartphones, but this suggests that Samsung will work hard to maintain its market share for the high-end market,” said HDC Asset Management fund manager Park Jung-hoon. (From Recode.net) Samsung itself has declined to comment. Based upon my own observations, in years past, Samsung’s launch of its flagships phones has always been several months after the release of the new iPhone from Apple. However, as the rivalry between Samsung and Apple has continued to intensify (the two companies are the #1 and #2 smartphone makers in the world), both companies have been looking for whatever edge they can get over the other. By shifting tactics to release before the iPhone, Samsung is signaling that it intends to compete hard to take away sales from the iPhone. I think smartphone manufacturers are realizing now that the consumer market, while still growing, is slowing down in terms of new customers. To compete for existing smartphone customers, Samsung needs to convince owners of other smartphones (such as the iPhone) to switch over to Samsung. I believe that’s one of the major reasons driving Samsung’s decision to release early. Whether or not this decision to release early pans out with the results that Samsung desires remains to be seen.   ———————- Other Tech News: Android Community: Impression PI is the fashionable VR headset SlashGear: Impression Pi VR headset update shows off fully 3D augmented reality Tom’s Hardware: Too Good To Be True? Impression Pi Joins The VR Game With Wireless HMD   From Our Blog: The Seven Drivers of the VR/AR Industry Can’t Swim? Kingii Can Save You Completely Unplugged: Wireless Charging Goes High Tech VR Porn Will Be Available on Oculus VR, Just Not From Facebook Microsoft Office Apps Now on Android Phones Instagram Overhauls Search Function; Does It Want to be Twitter? VR/AR’s Ever-Expanding Presence at E3 Is Apple’s iPhone 6S a Real Thing? Consumer Smart Glasses That Can Replace Your Smartphone The NFL’s Dallas Cowboys to Train their QBs Using VR Huawei, The Biggest Smartphone Company You’ve Never Heard Of How Google Photos will Destroy Apple’s iCloud SanDisk Launches World’s Smallest Flash Drive: More Storage, But Less Space Metaio, a German Augmented Reality Company, Bought By Apple, Inc. Google’s I/O Conference 2015 The Failure of Google Glass Vox Media Acquires Re/code Why Consumer Virtual Reality Will Succeed This Time TV Tech Advances At Blistering Rate Live from SVVR   Check Out uSens, Inc.’s Impression Pi: a wireless VR + AR headset that offers 3D hand/gesture tracking, head tracking, and position tracking for an immersive and interactive experience in gaming and beyond. And their social media platforms: On the Twitter: @usensinc On the Facebook: uSens, Inc. – Impression Pi On the Google+: uSens, Inc. – Impression Pi And their company page on LinkedIn: uSens, Inc. Company Profile

Completely Unplugged: Wireless Charging Goes High Tech

Since the beginning of our fascination with computer and electronics technology, we’ve been saddled by, aided by, and deeply attached to cords and wires. Every electronic device, from microwaves to refrigerators to laptops, stereos, cell phones and everything in between has to be plugged in sooner or later, either to charge up the battery or to use (for those devices without a battery) or to connect with other devices. These cords have become both lifeline and the bane of our existence. For the longest time, we’ve tried to break away from our attachment with cords; from wireless radios to Walkmans that ran on replaceable batteries. Yet, try as we might, we either needed to replace batteries regularly, or hook up our devices to be charged. Even as recent as only a few years ago, the brightest minds were still struggling with trying to prolong battery life on cell phones; making a stronger, more powerful battery that was still small enough to fit inside a smartphone. An article on TechCrunch today reveals how far we’ve come in the quest to break away from “attached-cord charging” (I’m totally trademarking that term…haha): Technology that can wirelessly power our devices on the go could change our world. Imagine never having to plug in your cell phone again, or technology that continuously keeps your electronic car battery running. According to Energous Corporation, that day is just around the corner. Energous’ WattUp is a wireless charger for electronic devices. It can charge your cell phone and other battery-enabled devices on the go using something that is already abundantly flowing all around us – radio waves. There are several companies approaching this same problem in different ways. Nikola Labs presented at TechCrunch Disrupt a couple years back with the same idea – turning radio frequency signals into battery power. Energous told us that their tech will be ready for the consumer market this next year. (from TechCrunch.com)     A vision of the future is that one day, perhaps we can charge all our battery-powered devices as we walk down the sidewalk, or while hanging out at the club, or even as our electric SMART cars drive down the roads. As the video shows, these RF charging pads can essentially be embedded into anything, from the bezels on your TV, to various electronic devices or even inside furniture or underneath the pavement on a road.   ———————- Other Tech News: Android Community: Impression PI is the fashionable VR headset SlashGear: Impression Pi VR headset update shows off fully 3D augmented reality Tom’s Hardware: Too Good To Be True? Impression Pi Joins The VR Game With Wireless HMD   From Our Blog: VR Porn Will Be Available on Oculus VR, Just Not From Facebook Microsoft Office Apps Now on Android Phones Instagram Overhauls Search Function; Does It Want to be Twitter? VR/AR’s Ever-Expanding Presence at E3 Is Apple’s iPhone 6S a Real Thing? Consumer Smart Glasses That Can Replace Your Smartphone The NFL’s Dallas Cowboys to Train their QBs Using VR Huawei, The Biggest Smartphone Company You’ve Never Heard Of How Google Photos will Destroy Apple’s iCloud SanDisk Launches World’s Smallest Flash Drive: More Storage, But Less Space Metaio, a German Augmented Reality Company, Bought By Apple, Inc. Google’s I/O Conference 2015 The Failure of Google Glass Vox Media Acquires Re/code Why Consumer Virtual Reality Will Succeed This Time TV Tech Advances At Blistering Rate Live from SVVR   Check Out uSens, Inc.’s Impression Pi: a wireless VR + AR headset that offers 3D hand/gesture tracking, head tracking, and position tracking for an immersive and interactive experience in gaming and beyond. And their social media platforms: On the Twitter: @usensinc On the Facebook: uSens, Inc. – Impression Pi On the Google+: uSens, Inc. – Impression Pi And their company page on LinkedIn: uSens, Inc. Company Profile