uSens’ Impression Pi Generates Huge Buzz and Interest at SIGGRAPH

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Last week, we brought our Impression Pi prototype, complete with our latest advances in augmented reality overlay, seamless transitions between augmented and virtual reality, and 3D “free hand” gesture recognition and tracking, to SIGGRAPH.

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SIGGRAPH is an annual conference on computer graphics convened by the ACM SIGGRAPH organization. This year, the conference was held at the Los Angeles Convention Center from August 9-13.

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This year at SIGGRAPH, we offered attendees the chance to experience two different demos. The first, was a demonstration of Impression Pi’s hand tracking / gesture recognition technology. This demo invited attendees to poke at balloons in space using their fingers. The cameras on the Impression Pi Core track the user’s hand movement and depth and translate that into virtual reality, so you can see yourself interacting with the balloons.

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The second demo stole the show. In this one, which we have dubbed, “The Terracotta Warrior Experience,” attendees had a chance to interact with a model Terracotta Warrior. Our Impression Pi first impressed users with an AR overlay, etching its original colors back onto the Terracotta Warrior. Then, users were amazed as the augmented reality scene shifted right before their eyes to virtual reality. In VR, users were able to interact with the scene, accessorizing the Terracotta Warrior, before the scene shifted back to AR.

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Our team not only had a booth space on the exhibition floor at SIGGRAPH, we were also invited to present at VR Village. At VR Village, we presented for two days. On the second day, due to the huge volume of attendees interested in Impression Pi and the long lines that had formed on the first day, the organizers placed us in one of the largest demo spaces at VR Village. On the exhibition floor, the level of buzz that Impression Pi generated was significant as well. Often, there were 10-15 people at any given time, waiting to try out Impression Pi.

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Over the course of the three days that we were at SIGGRAPH, over 1,000 people either visited us at our booth or came by our table / demo space at VR Village. Attendees who stopped by to try out Impression Pi represented a diverse group of people, from university researchers to graphics designers to content developers. We were especially thrilled to see several of our Kickstarter backers who came by our booth to try out our latest technological progress with Impression Pi.

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Impression Pi will be tabling at TechCrunch’s Disrupt SF, from September 21 – 23. Farther out, we will have a booth at CES 2016 in Las Vegas from January 6 – 9, next year.

uSens, Inc. Company Logo. Tags: uSens, Inc., Impression Pi, virtual reality, augmented reality, HMD, wearables, technology early adopters, computer vision, human computer interaction (HCI). (Photo Credit: uSens, Inc., All Rights Reserved)
uSens, Inc. Company Logo. Tags: uSens, Inc., Impression Pi, virtual reality, augmented reality, HMD, wearables, technology early adopters, computer vision, human computer interaction (HCI). (Photo Credit: uSens, Inc., All Rights Reserved)
Impression Pi HMD with the Three Faceplate Options. Tags: uSens, Inc., Impression Pi, virtual reality, augmented reality, HMD, wearables, technology early adopters, computer vision, human computer interaction (HCI). (Photo Credit: uSens, Inc., All Rights Reserved)
Impression Pi HMD with the Three Faceplate Options. Tags: uSens, Inc., Impression Pi, virtual reality, augmented reality, HMD, wearables, technology early adopters, computer vision, human computer interaction (HCI). (Photo Credit: uSens, Inc., All Rights Reserved)

For more about uSens, Inc. and Impression Pi, check out our social media sites:

On the Twitter: @usensinc

On the Facebook: uSens, Inc. – Impression Pi

On the Google+: uSens, Inc. – Impression Pi

And their company page on LinkedIn: uSens, Inc. Company Profile

 

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