Super Reality

Augmented Reality (AR) and Virtual Reality (VR) Industry News and Technology Updates

Is the Steam Machine confusing gamers?

Near the end of 2012, Valve announced that it would be developing its own video game console. This new console was excitedly & unofficially termed the “Steam Box” from industry journalists. The official name for the Steam Box was announced to be the Steam Machine in late September 2013 by Valve. With an initial release date of November 2015 (and now delayed until 2016), Valve’s Steam Machine is stirring up interest within the gaming population. It promises to fuse the compactness and design of a console with the CPU/GPU capabilities of a powerful PC. What it can do: The Steam Machine will run SteamOS, a Linux-based operating system. Users will be able to install SteamOS on any other PC computer that has the minimum SteamOS specifications. When users purchase a Steam Machine, they may also want to get a Steam Controller. The Steam Controller combines dual trackpads with an analog stick. There are many more features for the controller, but the main take-away is that it is highly customizable and unique. Finally, the HTC Vive virtual reality system (SteamVR) will support SteamOS in early 2016. The Steam Machine intends to sell hardware that: can run SteamOS is console sized and can be stored next to and played on TV has PC functionality, running Windows if users uninstall steamOS or dual boot Valve’s Steam Machine is searching to appeal to users interested in bringing SteamOS into their living room. SteamOS will allow consumers to launch Steam, search through the Steam store, download compatible games and content, and enjoy the SteamOS experiences in their living room. Potential Obstacles: There are already living room gaming PCs as well as gaming consoles in use for broader family appeal. These are in our living rooms and can function as a multi-use entertainment center that connect into TVs. Windows usually operates on the non-console desktop computers. Some possible competitive Steam Machines can be found here and here. Valve is promoting the Steam Machine by advertising SteamOS’ growing popularity. Is this enough? They claim their Linux based operating system will overtake Windows at some point, as more developers make games designed for SteamOS. Is this true? This is one take on Valve’s sales pitch for the Steam Machine: Games should be made for Linux, or in Valve’s case, SteamOS Microsoft isn’t as good Steam doesn’t have as many compatible games as Windows yet, but will someday the Steam Machine is going to be awesome Confusion? With every new console comes fan boys and naysayers. As the Steam Machine gets closer to release, more and more gamers are forming opinions. Confusion has grown from what the Steam Machine can and cannot do on launch, with more questions long term. This seems to be the existing sentiment amongst the gaming community when discussing the Steam Machine online. Message boards that have direct individual reactions to the upcoming release of the steam machine, show some bewilderment from the gaming community. Possible confusion from gamers may come from attempting to compare the pros (+) and cons (-) of the Steam Machine. Here are some potential Pros for the Steam Machine: Valve develops incredible games Steam market place is popular and successful SteamOS is open source, allowing developers to build and customize their source code SteamOS is free SteamOS works with Xbox One, Xbox 360, PS3, and PS4 controllers The Steam Controller is innovative Here are some potential Cons for the Steam Machine: SteamOS is compatible with only a fraction of the games available on the Steam store currently There may be very few games designed exclusively for SteamOS The hardware is fairly expensive, ranging from $500-$4,000 USD Valve is also selling the Steam Link, which pairs users’ gaming desktop computers with their living room televisions. Users will be able to stream games they play from their desktop computer to their T.V., in their living rooms. The biggest selling point for the Steam Machine is its SteamOS operating system paired with the Steam Controller. The customizable controller does look awesome. The Steam Machine is a great idea, and it may need to be expanded on before the majority of gamers get behind it.   For more about uSens, Inc. and Impression Pi, check out our other social media sites: On Twitter: @usensinc On Facebook: uSens, Inc. – Impression Pi On Google+: uSens, Inc. – Impression Pi On LinkedIn: uSens, Inc. Company Profile

The next motion picture revolution is at our doorstep

The most important form of visual art is eyeing it’s next major technological advancement. This advancement is incorporating Virtual Reality into major motion pictures. Disney recently invested $65 million into Jaunt, which is developing a cinematic VR headset for movies. While this company is not connected to us, we applaud them for looking into the next step of entertainment. Before we delve into virtual reality movies, we need to first acknowledge 3D movie formats. It is a bit easier to bash 3D I admit, but we cannot progress without mentioning the failed attempt of ‘enhancing’ the motion picture experience. We have all been to 3D movies. However, in a recent article from the New York Post, the author tells us why the 3D fad is dying. Most of us are not surprised that 3D films are dissipating again, because 3D formatting has had 3 major revivals (1950s, 1980s, & 2000s). It is approaching its 3rd major decline, and probably will not ever rebound again. Most major film critics despise the idea of 3D incorporated into movies. The movie industry is not just going to get an upgrade, but is going to face a cinematic revolution with VR. There have been smaller cinematic developments throughout the time movies have been around, but the technology releases steadily as it is made. Most of the cinematic developments that the consumer sees are to improve image, sound, and CGI quality. There are currently no major motion pictures that break the barriers of a static viewing screen. Cinematic VR will allow the movie viewing experience to be unique every time. Even viewing the same movie in a virtual space will render an infinite amount of new experiences for the viewer. Moviemakers can also incorporate ‘easter eggs’ or additional clues into the story that you can find yourself by swiveling your head. There are already videos on YouTube that you can watch that have VR capabilities. You can view these videos by utilizing your smart phone’s gyroscope to shift around your POV. You can also drag the specific video feed around with a mouse, if viewing on a computer. These VR videos usually come under the category of “360-degree videos.” They are pretty awesome, but they generally do not include narrative film. Most of the 360-degree videos come in a documentary format. The few 360-degree videos that actually have a narrative are very limited and not high quality. Once major motion pictures perfect VR/360-degree viewing capabilities, the experience will be absolutely stunning. Popularity with CGI Animations and motion capture films will skyrocket even further. Most popular animations are now created with CGI. With every new CGI animation, comes a 3-Dimensional world that is created. The artists behind these worlds will enjoy bringing their creations to you to view from every angle. VR in live-actions films will be harder to generate. Production companies would have to find out a way to edit out the production crew, lights, props, & everything else that goes on within inches of the camera’s specific FOV. However, Hollywood is no stranger to incredible cinematic innovations, and will figure it out as our capabilities expand. Movie VR technology is still being developed, but its capabilities are already being shown with documentary filmmaking and brief narratives. It has gained a secure footing and it will only be a matter of time before we see it evolve. For more about uSens, Inc. and Impression Pi, please visit our other social media sites: Twitter: @usensinc Facebook: uSens, Inc. – Impression Pi Google+: uSens, Inc. – Impression Pi LinkedIn: uSens, Inc. Company Profile

uSens’ Impression Pi at SVIEF 2015

We recently brought Impression Pi’s ‘Moon Walk’ demo to the Silicon Valley Technology Innovation & Entrepreneurship Forum (SVIEF) 2015. SVIEF 2015 had over 100 high profile speakers, including Ashton Kutcher. The virtual reality technology from Impression Pi transports the user to the surface of Earth’s moon. Impression Pi’s gesture recognition capabilities also allow the user to ‘touch’ each planet in our solar system and view its information. We were happy to show case our technology to the attendees of SVIEF 2015, but were ecstatic to be given the opportunity to have children interact with it as well.         We had a great time at SVIEF 2015 and enjoyed having a diverse audience interact with our technology!     For more about uSens, Inc. and Impression Pi, please visit our other web sites: Twitter: @usensinc Facebook: uSens, Inc. – Impression Pi Google+: uSens, Inc. – Impression Pi LinkedIn: uSens, Inc. Company Profile

The Impression Pi AR+VR headset may change the way we interact in our daily routines

The next generation of technology is upon us, and uSens, Inc is leading the advance with it’s Virtual Reality/Augmented Reality Impression Pi headset.  uSens, Inc is a small Silicon Valley startup, but the company is taking the virtual and augmented reality industry to the next level. To give a brief background; virtual reality (VR) is a term for a “computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.” Augmented reality (AR) is a term used for “a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.” The terms have evolved throughout the years as the technology has advanced. So why would anyone want Impression Pi?  The answer is complex for the developers, but very simple for us.  Impression Pi is not only able to display a virtual reality world, but also an augmented reality world.  The device also allows the user to physically interact with the displayed world, with 3D hand-gesture control and position tracking. It is the first device able to do this, out of a myriad of others. This effectively opens up a technological universe for any company or organization.  Companies that develop social media, video games, and video streaming technologies can release entertainment applications for Impression Pi.  Applications can also be made for healthcare, education, and business training.  As mentioned earlier, the opportunities are endless. Impression Pi is compatible with most newly released smartphones, which serve as the main screen for the device.  The device opens up and allows you to insert the phone into the opening.  After connecting your smartphone to the USB/Lightning port, you can select the specific application you want Impression Pi to interact with.  It is brilliantly simple, and incredibly user-friendly. Impression Pi achieves the VR/AR affect by mounting two cameras at the front of the device and inserting an array of infrared sensors around the headset.  The cameras are able to allow you to see what is happening in front of you.  The infrared sensors around the device track the physical movement of the headset and your hand movements.  You can interact with the virtual universe displayed in a 3-Dimensional format with your hands and body movement.  It is also wireless – you can move anywhere without being restricted. To this date, Impression Pi has gathered over $300,000 in pledges from its Kickstarter campaign.  The company’s initial goal was to raise $75,000. The outstanding reality is that uSens, Inc started creating motion capture technology in 2013.  They started developing the VR/AR Impression Pi near the end of 2014 and have already managed to create an innovative product in less than a year. So what companies are actually interested in developing applications for it?  Well, everyone; but they need to discover it.  Let’s think about the video game industry.  Video game companies are looking for a big break in the visual technology realm.  Graphic engines are already photo-realistic, but we are still limited to staring at a computer or phone screen in order to view them.  Imagine integrating those incredible graphics into a 3-Dimensional world and the real world. Impression Pi is almost here, and its technological advancements are going to revolutionize the VR/AR industry.  Lucky for all of us, this is just the beginning. “Virtual Reality” Def.1. Oxford Dictionaries, n.d. 1 Oct 2015 “Augmented Reality” Def. 2. Oxford Dictionaries, n.d. 1 Oct 2015 For more about uSens, Inc. and Impression Pi, please visit our other web sites: Twitter: @usensinc Facebook: uSens, Inc. – Impression Pi Google+: uSens, Inc. – Impression Pi LinkedIn: uSens, Inc. Company Profile